![]() Leader with all his points distributed through negotiation/bookkeeper/appraiser/etc.novice furnace operator, and wood burner (remove wood burner if you have magma) 1 adequate armorsmith, weaponsmith, and metalcrafter.1 grower/brewer (deals with all my needs this early in the game).1 woodcutter/architect (when not cutting wood he is designing buildings). ![]() 1 mechanic/stonecrafter (when he is not making mechanisms he is making crafts).1 mason/carpenter (deals with all that stuff).2 miners/engravers (when they are not mining they are engraving).(every skill has five points put into it).An odd mix, but mechanisms are my primary export. Carpenter/Mechanic: 5 carpentry, 5 mechanic.Can help out with mining if necessary, but is usually busy constructing buildings or helping the farmers haul goods. Does a sizable amount of the early mining, but is removed from duty before the mining skill gets too high. Weapon/Armorsmith: 5 armorsmith, 5 weaponsmith.Farmer/Brewer: 4 farming, 5 brewing, 1 armorsmith.No mining is done in order to keep armorsmithing as the highest moodable skill. Does most of the early hauling grunt work, but eventually is restricted only to food related activities. ![]()
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